![]() The number of co-op servers may be limited under heavy loads.The number of players in a group for the co-op mode has been increased and depends on the maximum number of players in the selected location.With the checkbox unticked, all players will spawn like in the online mode. ![]() The “Start as group” checkbox allows for all players in the group to spawn together in the center of the location.Progress in co-op raids is not saved, and the gear taken into such raids won’t be lost upon death In co-op mode, all settings for bots, bosses, time and weather are identical to online raids. Added the “Co-op mode” checkbox on the game mode selection screen.This game mode is only available to players who purchased the Edge of Darkness pre-order edition. There is no timetable for their movement and no one knows what the bosses are guided by when changing their location. If the bosses have moved to one of the maps, they will be absent on the others. They do not stay in one place and instead wander through these locations all the time. The bosses’ habitats are Lighthouse, Shoreline, Woods, and Customs.Killing them does not affect the player’s reputation. They don’t communicate with the rest of the bosses and Fence, so they attack any enemy immediately. ![]() Bosses help each other, use all available weapons, and are hostile to everyone: players of any faction, Scavs, and Raiders. When an enemy is detected by any of the bosses or Rogues, information on enemy location is transmitted to everyone by radio, and the bosses prepare for battle, taking up tactical positions for engagement. Bosses maintain contact with each other and with the other Rogues, however they don’t stick together and instead keep their positioning distances.
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